Delay & Reverb Time Calculator

Type a BPM and see the delay times in milliseconds for every note value — quarter, eighth, dotted, triplet.

How to use

  1. Type the tempo of your track in BPM.
  2. Click Calculate to see the delay time for every standard note value.
  3. Set your delay or reverb pre-delay to one of these values to keep it in sync with the tempo.

About this tool

When a delay or reverb is set to a time that does not align with the tempo of the track, the echoes land between the beats and muddy the mix. Setting the delay time to a musically meaningful fraction of the beat — a quarter note, an eighth, a dotted eighth — keeps the effect rhythmic and the mix clean.

The math is simple: a quarter note at 120 BPM lasts 500 ms (60,000 / 120). A dotted quarter is 1.5 × that, a triplet is 2/3. This calculator gives you all the standard subdivisions at once so you can pick the one that fits.

Pre-delay on a reverb works the same way: a short pre-delay (10-30 ms) keeps the direct sound dry and pushes the reverb behind it, while a longer pre-delay in a rhythmic fraction can add a sense of space without blurring the attack.

The formula

Quarter note ms = 60,000 / BPM. Dotted = × 1.5. Triplet = × 2/3. Other subdivisions: whole = ×4, half = ×2, eighth = ×0.5, sixteenth = ×0.25.

Frequently asked questions

What is a dotted note?

A dotted note lasts 1.5× its undotted value. A dotted eighth note = 1.5 × eighth = 0.75 × quarter note.

What is a triplet?

Three notes in the space of two. A quarter-note triplet = 2/3 × quarter note.

Should I use these for reverb too?

For the pre-delay parameter, yes. For reverb decay time, use your ears — the right decay depends on the room size you are simulating.

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